FF7 Revelation Won't Paywall Its Ending — a Win for Deck Storage
Final Fantasy 7 Rebirth demanded roughly 155GB of free space on PC — a number that wipes out the internal storage of the smaller Steam Deck models outright and takes a serious bite out of the 1TB OLED. That’s the lens through which Revelation director Naoki Hamaguchi’s latest promise matters: the third and final game in the Remake trilogy will conclude its story inside the base game, with any DLC confined to ‘untold stories’ of individual characters.
Hamaguchi told Automaton that Square Enix is ‘serious about concluding the series with FF7 Revelation,’ and no expansion will hold the real ending hostage. For handheld players, that’s not just narrative closure — it’s a storage commitment and a purchase plan you can sign off on today: one definitive install, with no season-pass-shaped question mark hanging over the finale.
No 13-2 Tax: The Finale Ships With the Base Install
Hamaguchi’s own framing points the finger at Final Fantasy 13-2 — the cautionary tale that locked its true ending behind paid DLC — and the modern season-pass economy has only sharpened that anxiety. An EGS database listing recently teased a ‘Story Expansion Pass’ for Revelation, which did nothing to calm it. Hamaguchi’s statement puts that rumor in its place: if that pass exists, it won’t be carrying the real ending.
On a handheld, that promise has a hard practical edge. Rebirth’s roughly 155GB install already forces tough choices on a 512GB Deck LCD, the storage math multi-part remakes keep making harder, and Revelation’s own footprint remains unannounced — Square Enix hasn’t disclosed file size, and there’s no Steam Deck verification or performance data for a game that’s still months from launch. But the structural question is settled: you don’t need to hold back dozens of gigabytes of headroom waiting for a story expansion that never has to exist. Budget for the main course; treat the dessert as genuinely optional.
Untold Stories, Told in Yuffie-Sized Chapters
Hamaguchi’s template is Episode Intermission, the Yuffie campaign that shipped with Final Fantasy 7 Remake Intergrade — a self-contained side story, not a mandatory bridge to the next chapter. That’s the right shape for handheld play. A character chapter can be wrapped up in a few dedicated sessions, doesn’t demand you re-learn the systems of an enormous RPG, and carries zero obligation if you’d rather move on.
The possibilities Hamaguchi floated — a Vincent or Cid prequel, Tifa’s mountain training, a young Sephiroth chapter, or material drawn from Dirge of Cerberus and Advent Children — all fit that bounded template. They’re naturally scoped stories, ideal for the interrupted, commute-length sessions handheld gaming runs on. And on a Deck or Ally, ‘optional’ is the most honest kind of DLC: if the chapter sounds good, you find the storage; if not, you lose nothing. The ending you’re actually playing toward ships in the base game — one install, no DLC tax — even as a physical release remains uncertain for collectors.