FF7 Revelation DLC Spans 2027-28: Handheld Buyers' Math
Naoki Hamaguchi won’t tell you whether the Sephiroth and Vincent & the Turks expansions take place in the past or the present. What he will confirm is the shape of the schedule: Sephiroth lands winter 2027, Vincent & the Turks follows by spring 2028, and both are modeled on Intermission — the Yuffie chapter bundled with Remake Intergrade. For anyone working through this trilogy on a Steam Deck or ROG Ally, the timeline question is trivia. The dates are the news.
That’s a year-long tail on a game arriving next April, and it’s the kind of staggered rollout that quietly punishes players who buy in early. Revelation itself has no confirmed handheld version, and neither expansion has a published platform list yet — but the PC releases of Remake and Rebirth are the versions handheld players actually run, which makes this cadence worth planning around.
Intermission Is the Template, and It’s the Right Size for Portable Play
Intermission ran four to six hours as a self-contained chapter with its own progression curve and no dependency on hauling an eighty-hour save around. That’s close to ideal for a handheld: a discrete chunk you can clear across a week of commutes, suspend mid-cutscene, and resume days later without losing the thread. If the Sephiroth and Vincent & the Turks packs follow that model, they’ll be the most portable-friendly slices of the entire trilogy.
The caveat is real, though. Square Enix hasn’t disclosed length, and Intermission required the base game installed — it wasn’t a standalone download. If either Revelation expansion demands a completed save file, the pick-up-and-play appeal shrinks considerably, and you’re back to 100-plus hours of investment before you see a single new scene. Hamaguchi describes the goal as “digging deeper” into both characters, which sounds closer to character study than to a full second campaign. Budget your playtime expectations accordingly.
The Disc Already Needs a Download — Now Stack Two Expansions on Top
Square Enix has confirmed that Revelation’s physical disc requires a download because the developers didn’t want to “compromise.” Read that plainly: this is a base install comfortably past 100GB, and it arrives before either expansion. Rebirth’s PC build already sits around 155GB and Remake Intergrade about 100GB, so a completed trilogy with all DLC is realistically a 350GB-plus commitment. On a 256GB Steam Deck, that’s not a storage plan — it’s a hostage negotiation. On the 512GB OLED or a 1TB ROG Ally, it’s manageable but eats most of the drive.
The practical answer for most portable players is a high-capacity microSD and a willingness to shuffle installs. Play through Final Fantasy 7 Rebirth on Amazon now to get the middle chapter cleared, then archive it before Revelation’s April launch. And note the timing: the second expansion doesn’t land until spring 2028, which means your storage ceiling has to survive roughly eighteen months of DLC trickling in on top of a game that’s already the largest thing on your card.
No Switch 2 Version — and Square Enix’s Silence Says More Than Its Teasers
The source article tags Nintendo Switch 2, but that’s search metadata, not a platform commitment. Remake and Rebirth have never shipped on Nintendo hardware, and Rebirth’s PC release leaned hard on SSD streaming. Square Enix has talked repeatedly about wanting wider multiplatform reach, and a Remake-tier build on Switch 2 is plausible on paper — but nothing has been announced for Revelation, its expansions, or its ports. Until something is, the PC handhelds are the portable option, full stop.
The takeaway for someone who plays on a Deck or an Ally: skip the expansion pass at launch. Buy Revelation when it’s discounted, let the install settle, and pick up the complete edition in 2028 when you’re downloading one large package instead of three staggered ones across a year and a half. The story will still be there, and your storage card will thank you.