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Final Fantasy Remakes Could Span 5 Parts — And Handhelds Will Feel It

HG Staff

Naoki Yoshida dropped a bomb at Final Fantasy 14 Fan Fest: remaking FF6, 8, or 9 would take “four or maybe even five instalments” — dwarfing the already sprawling FF7 Remake trilogy. For handheld gamers, that’s not just a scale flex. It’s a logistics red flag. The FF7 Remake series already pushes 150GB+ across its parts on PC. A five-part FF6 remake could demand half a terabyte before you even hit the credits. On a Steam Deck with 512GB or a Switch 2 microSD slot, that math is brutal.

Four Acts, One Story: The Storage Nightmare for Portable Play

Square Enix hasn’t confirmed platforms for any theoretical older-gen remakes, but the trajectory is clear: sprawling, high-fidelity RPGs that treat each region of the original as a full game. FF6 alone has a world map, over a dozen playable characters, and a multi-hour final dungeon. If FF7 Rebirth’s PC install size (147GB) is any guide, a four-part FF6 remake could land north of 400GB — even worse than the FF14 storage crunch that already eats half the Switch 2’s internal drive. That’s an impossible fit on a 256GB Steam Deck without juggling SD cards, and it forces Switch 2 adopters to invest in high-speed 1TB cards from day one. Even the ROG Ally and Legion Go, with their 2TB upgrade options, will feel the squeeze if you run multiple parts simultaneously. The era of “install and forget” is over.

Steam Deck at 15W? Performance Questions for Unreal Engine 5 Remakes

Naoki Hamaguchi — the director who may helm FF17 — built the FF7 Remake trilogy on Unreal Engine 4, with Rebirth reportedly moving to Unreal Engine 5. FF6 remade at that scale would almost certainly target UE5, which has a mixed track record on handheld PC hardware. Capcom’s Dragon’s Dogma 2 and Square Enix’s own Forspoken struggled to maintain 30 FPS on Steam Deck — and those are single-player open worlds, not multi-part epics. Valve hasn’t disclosed performance targets for a game that doesn’t exist yet, but based on the RE Engine’s smoother handheld performance versus UE5’s stutter-prone shader compilation, I’d expect a hypothetical FF6 remake to target 30 FPS on Deck at low-medium settings, with occasional dips in towns. The ROG Ally X might claw 40 FPS with FSR 3 frame gen, but don’t count on a locked 60 without serious compromises.

A Distant Port: Why Switch 2 Won’t See These Remakes Soon

Yoshida and Hamaguchi were careful to dodge any commitment to platforms, but the subtext is clear: a five-part commitment is years, if not a decade, away. Final Fantasy 14 is hitting Switch 2 this year as a streaming-heavy MMO, but full single-player remakes at this scale would demand Switch 2’s full hardware — likely after custom optimizations. Even then, Nintendo’s cartridge price economics (128GB carts cost significantly more than 64GB) would force digital-only releases or compressed installs. The safer bet: these remakes, if greenlit, would launch on PC and current-gen consoles first, with a Switch 2 port arriving 12-18 months later, similar to the FF7 Remake trilogy’s staggered rollout. For handheld gamers, the real takeaway is storage planning — and patience. No one is walking out the door with a complete FF6 remake on a single card in 2027.

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