Skip to content

Pokémon's New Art Head Made Plucky Squire — Switch 2, Take Note

HG Staff

James Turner is the new creative director of Pokémon art and design, and on paper that sounds like a routine promotion. But Turner is also the co-creator of 2024’s The Plucky Squire, the storybook indie that made 2D-meets-3D worlds feel genuinely charming on Switch and Steam Deck. That background changes the message. For everyone who has watched Pokémon’s art struggle to stay crisp on portable displays, Turner stepping up is the most hopeful sign the franchise has had in years.

Turner’s Pokémon résumé reaches back to Colosseum in 2003, with character design credits spanning Black and White, X and Y, Sun and Moon, and Sword and Shield — plus the art director seat on Sword and Shield. But leaving Game Freak to build All Possible Futures clearly taught him something about small screens: The Plucky Squire’s identity comes from layered papercraft, bold outlines, and playful typography, not raw physics or shader complexity. That is exactly the visual language a Pokémon game needs on Switch 2.

From Storybook Pages to the Pokédex

The Plucky Squire is not a demanding game; it is a memorable one. Its segmented-line art style and diorama depth read perfectly on a 7-inch OLED or a compact retro handheld, and the same logic applies to Pokémon. Turner’s earlier work — including some of the stranger creature designs in the modern Pokédex — now has a director who has proven he can build a consistent world without relying on horsepower. If that translates to Pokémon, the next games could finally look intentional rather than upscaled. For Steam Deck players, there’s no direct Pokémon port around the corner — fan recompilations like Gen1Recomp have filled that gap on handhelds — but the artistic philosophy from Plucky Squire — composition over polygons — is exactly what would make any future PC Pokémon spin-off viable on portable hardware.

Winds and Waves Will Test This Vision

Pokémon Winds and Waves is already stirring speculation about a turn-based combat shakeup, and Turner’s promotion adds another variable to that equation. He’s handled 3D map graphics and special effects in Pokémon’s past, so a more dynamic camera isn’t out of the question — and that could be great news for handheld play if it comes with art that stays legible at smaller sizes. The real test will be whether Game Freak lets Turner’s Plucky Squire instincts influence the lighting, color grade, and UI continuity of a mainline game. If it does, the next generation could be the first where the handheld build on Switch 2 feels like the definitive way to play.

Related