Tomb Raider's Focus System Brings PS1 Acrobatics to Handhelds
Lara Croft is about to get back in the air. Tomb Raider: Legacy of Atlantis is bringing the acrobatic chaos of the 1996 original into modern combat via a new Focus meter, and for handheld players, it might be the most important mechanic in the game. Fill the bar by dodging, dealing damage, and taking hits, then trigger a bullet-time flip that lets Lara somersault across the arena while unloading her pistols. Game director Raul Siqueira says the whole point is to ‘showcase some of the things that Lara used to do in 1996’ — and hands-on impressions from Summer Game Fest suggest it captures that goofy, glorious PS1 energy.
That energy translates surprisingly well to portable play. The Focus system gives you a slow-motion window to line up shots that would otherwise be awkward on smaller sticks, and it rewards the kind of reckless jumping that made the original such a wild time. But it also raises a question that matters more on Steam Deck and Switch 2 than on a big TV: can the action stay smooth when the game is pushing bullet-time effects and dense environments on portable hardware?
The Focus Meter Is a Portable Player’s Best Friend
The original Tomb Raider required precise, tank-control jumps to survive wolves and velociraptors, and the legend of that combat lives on in Legacy of Atlantis. The Focus meter doesn’t just add spectacle; it creates a rhythm that fits handheld sessions. You’re constantly building toward an acrobatic payoff while managing health and positioning, and because the slow-mo effect takes over when you trigger it, you don’t need the twitch reflexes that modern action games usually demand.
That’s especially important if you plan to run through the whole campaign using nothing but dual pistols. Creative director Michal Kuk confirmed that the classic loadout is viable from start to finish — challenging and slower, but viable. On a handheld, that’s an invitation to play the way the original intended: a little scrappy, a little clumsy, and very, very airborne.
No Performance Targets Yet, But the Bullet-Time Bar Is Set High
Legacy of Atlantis is confirmed for PC and Nintendo Switch 2, but neither Crystal Dynamics nor Flying Wild Hog has stated frame rate targets or resolution expectations on portable platforms. What we do know is that the Focus system demands responsiveness — a slow-motion window is only useful if the game can hold a consistent frame rate when the action heats up, the exact worry that got Unbeatable delayed on Switch 2. The original Tomb Raider was notoriously unforgiving with its controls, and this reimagining has to nail the feel of precision jumping and aiming.
Crystal Dynamics has shipped demanding titles on the Switch family before, but Legacy of Atlantis is a modern, big-budget production with dense environments and skill-tree mechanics pulled from the survivor trilogy. Until we see it running on actual hardware, treat Steam Deck and Switch 2 performance as an open question — a familiar wait for handheld players tracking Tomb Raider Catalyst’s 2028 delay. The combat design is clearly built around keeping Lara acrobatic and flowing, and that’s exactly the kind of gameplay that needs a smooth frame rate to feel right in your hands — especially when you’re trying to pull off a Focus-flip on a bus ride.