Skip to content

Ascent DX Brings Bite-Sized Metroidvania Bliss to Switch on August 20

HG Staff

At $2.99 with a runtime that respects your commute as much as your weekend sofa session, Ascent DX is the rare Metroidvania built around the reality of handheld gaming: you don’t always have an hour. Developer Sleepy Grove Games and publisher Apskeppet are bringing this expanded pixel-art adventure to the Switch eShop on August 20, 2026, and the price alone signals the target audience. This is an impulse buy for anyone with a Switch and a short attention span—no small virtue in a genre where 40-hour epics are the default.

Sixty-Four Pixels, Zero Fat

The original Ascent launched in 2024 as a lean, competent Metroidvania — a deliberate contrast to heavier genre entries like Akatori, which abandoned its original Switch port for a native Switch 2 launch. The DX version nearly doubles the explorable area—more jungles, deserts, and bioluminescent caves—without inflating the scope into something that overstays its welcome. That restraint matters on a handheld. A tight map means less time squinting at a 7-inch screen to remember where you left off, and the 64x64 pixel art style draws so little power you will barely notice the battery drain during a session. The chiptune soundtrack and responsive platforming translate naturally to the Switch’s d-pad and thumbsticks, with no dropped inputs or awkward control schemes to fight.

Multiple Endings, One Weekend

Players crash-land on a mysterious planet and must piece together the fate of an ancient civilization—or not, depending on how thorough the exploration gets. Multiple endings reward completionists without punishing players who just want to roll credits before Monday. No physical edition is planned, but at $2.99 a digital-only release is a risk worth taking for any handheld library. Ascent DX does not reinvent Metroidvanias. It just respects that not every adventure needs to fill a weekend.

Related